Name – “Dino Search: Prehistoric Scavenger Hunt”
Frank – https://franksblog758232151.wordpress.com/
Brendan – https://etchermask.wordpress.com/
Louis – https://lousblog238092112.wordpress.com
Genre:
AR Scavenger Hunt
Audience:
Children aged 5-10 and their families
Primary Objective:
The primary objective of this project is to create an fun and educational experience for young kids and their families to enjoy. We want to utilize this advanced technology to create something that people of all ages can enjoy, and learn something while they play. This project is supposed to help kids understand the importance of the world’s history while also showing them that learning can be fun.
Introduction to Game:
The objective of the player/s is to use the provided tools(small shovel and duster) to uncover the various buried dinosaur bones and fossils that are spread throughout the sandbox. Once uncovered, the AR technology will make the fossil come alive with a unique animation for each of the bones/fossils. Each animation will make the experience come alive and add an extra sense of immersion to the exhibit. Depending on the location of the uncovered fossil, there is a chance that the animation will react to another uncovered fossil, depending on the distance. The exhibit will have the ability to change the theme depending on the day or special occasion. Some of the themes that we could do, with the AR technology are Egypt, Africa, etc…
Research:
https://www.brighthub.com/environment/science-environmental/articles/106014.aspx
Game Control:
- Player walks around holding a phone/tablet with the corresponding AR dig game running.
- Tablets may be provided by group running exhibit, along with shovels and buckets to dig through sand
- Scan a QR code in playroom to activate activity
- Load visual surrounding dig site one user walks to predetermined center point of activity. This would likely be the center of the sandbox space
- From here, the player(s) would move outward and dig for the plastic figures
- Phone/tablet vibrates when in close proximity to a potential dig
- Once found, scan QR code attached to plastic dino to view a animation of the dinosaur
- Dinos/plants/objects scanned in close proximity to others may fight/eat/interact with each other in animation
Interface/Information:
- Square outline reticle centers QR code alignment
- Drop down bar listing potential digs in top left corner
- Bottom right lists found dinos/plants
- Bottom left corner lists game inventory:
- Ar dig flag site markers
- “Journal”
- Found objects
Game Mechanics:
- Use tablet to initiate activity
- Digging for plastic figures
- Watching animation of figure that is dug up
- Selecting digs from tablet
- Vibrating phone/tablet when in proximity to a figure
- Finding different types of figures such as plants, dinosaurs, and different objects
Sixty seconds of play:
The player will obtain the AR dig app on their phone. They will then reach into the sandbox and start digging out from the marked area. They will look for plastic figure and the phone or tablet will vibrate when they are in close proximity to the object. The player will find an object and then after scanning the code on the object will be able to watch an animation of the dinosaur or plant they dig up. When two object are scanned in close proximity their animations may interact on the tablet. The player then continues their dig until they find all the figures and objects.
Link to similar game:
https://www.youtube.com/watch?v=IlvZ-tOqZOg
https://www.youtube.com/watch?v=xktNGCyTtEw
