Gettysburg Week 2

Name – “The True Gettysburg Experience”

 

Will – https://wdmontgomeryserious.game.blog/

Brendan – https://etchermask.wordpress.com/

Louis – https://lousblog238092112.wordpress.com

 

Genre:

AR treasure hunt

 

Audience:

The audience that we are aiming for with this project are people aged 18-35 that are either interested in learning more about history or possible relatives that had fought in the battle and/or students that are going there for school or just people that are generally interested in the history.

 

Primary Objective:

 

Make an AR game for people to have a more interactive experience during their time at Gettysburg and also attract more people to come to the park

 

We chose this as the primary objective because we thought that this would greatly satisfied all that was proposed by the entity. The idea of helping people to better understand the history of this nation and the people who lost their lives to protect it is the reason that we were interested in this project. The AR concept is going to make the interaction with the park more immersive and enjoyable.

 

Introduction to Game:

 

The game is an AR treasure hunt using the fields of Gettysburg and the monuments that are strewn throughout them. The game uses augmented reality to use points on the monuments to give the player information and clues for the rest of their treasure hunt throughout the fields. The goal is to get across the information but in a way that is more fun for the user and uses AR to augment the experience. The game plays throughout the entire field and acts as a guided tour with points involved.

 

Research:

 

https://www.nps.gov/gett/index.htm

https://www.history.com/topics/american-civil-war/battle-of-gettysburg

https://www.fredericknewspost.com/news/arts_and_entertainment/history/the-key-players-in-the-battle-of-gettysburg/article_c81777f8-9bc0-5998-91d8-19e0d47c0d2a.html

 

Game Control:

 

  • Touch based phone tablet experience
  • Detects QR codes with phone camera attached to various sites, monuments, and key locations in the town of Gettysburg, Pennsylvania
  • Can be modified to be more PG in playable movies or animations for younger players

 

Interface/Information:

  • The interface is using a tablet that you will use to take pictures of the monuments that will give you points granted you find the correct things and you will uncover information and hints that guide to the next point.
  • There will be full text boxes that pop up with information and hints on the tablet.
  • There will also be points displayed on the screen
  • Informational videos will also pop up on the tablet for the player.Using qr codes on the monuments is how they will be recognized

 

Game Mechanics:

 

  • Monuments, memorials, and other locations will have multiple QR codes added to them with scannable information about them.
  • Information given can relate to people, tactics, or developments that occurred during the historical battle
  • Setting would include options for the hard of hearing

 

Sixty seconds of play:

 

The game will commence when visitors of the park download the game to their mobile devices, most likely using QR codes which would be presented upon entrance. From there, the game would direct visitors to potential destinations and monuments across the park, which from there, visitors would then be given the opportunity to interact with the various monuments through their mobile devices and gauge information based on the Augmented Reality features throughout the game. Perhaps by pressing on different parts of the monument via the touchscreen on their mobile handheld devices, players would be able to further observe little details and facts about each monument they would have otherwise missed had they not downloaded the game. Based on the different details and information uncovered by the players, points would be given to promote players to find all the secrets to each given monument or area. After reaching a certain amount of points, the game would direct the players to another monument, perhaps different ones based on points earned.

 

During a typical 60 second of play, players would most likely be interacting with the different monuments via the AR accessibility feature and be collecting information and points in hopes of furthering themselves throughout the treasure hunt.

 

Link to similar game:

https://arvrtech.eu/products/treasure-hunt

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