Entity 4 Week 1

MCPHS Physical Therapy

Research:

After doing research into burn victim rehabilitation and the physical therapy program at MCPHS I was able to create a game that revolves around this research. The school has a dedicated physical therapy program and their goal is to teach about burn rehabilitation focused in the upper body area. It is important for a patient to regain movement in burned areas and this is a very slowly but helpful process when guided by a physical therapist. It tends to be a long and exhausting process and adding a game to the loop that can make the process potentially less daunting for the patient is a very helpful approach.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3038404/

https://www.mcphs.edu/academics/school-of-physical-therapy/physical-therapy

Motion Sound

Game Genre: Rhythm game

Core Mechanics:

  • Kinect motion controls to grab and move shapes on the screen
  • Music sync’d shapes to be grabbed and moved by the player
  • Score Counter
  • Increasing difficulty that can be changed by the physical therapist to meet the ability of the patient
  • Dynamic shapes

Similar Mechanics:

Beats has a similar feel to Motion Sound and is seen in the below video.

Similar Style:

OSU! has a very similar look and style and can be seen below.

Serious Game Objective:

The serious game objective is to get the patient to work their muscles and regain movement in affected areas. The primary area of focus is the upper body region. The goal is also to be able to record information from the game so the health professional can review and analyze the data to improve treatment. The final goal of the game is to give an increasing difficulty amount based on the current performance of the patient.

How Game Will Meet Objective:

The game meets all 3 main objectives. It meets the first objective by having the patient move around using Kinect to grab the shapes and move them around in beat with the music. This will allow them to work their muscles and lead to regained movement. The game will also output data such as reaction times, range of motion, speed, etc. which will allow for in depth analysis by the health professional. The professional will also be able to raise difficulty and change different settings to best fit the patient.

Unique Attributes:

  • Kinect motion detection
  • In-depth data reporting
  • Heavy customization of difficulty and different parameters

Leave a comment