Entity 4 Week 2

Name – “Physical Therapy, Rhythm Experience”

Will – https://wdmontgomeryserious.game.blog/

Brendan – https://etchermask.wordpress.com/

Louis – https://lousblog238092112.wordpress.com

Genre:

Rhythm  Physical Therapy

Audience:

Physical therapy patients/ Medical Practitioners, therapists, coaches

Primary Objective:

The primary objective of this project is to change the face of physical therapy, and make it easier and more accessible for the therapists to track and more appropriately help their patients.

 

Introduction to Game:

The game uses the Xbox Kinect motion capture ability to better work on the physical therapy aspect and help the patients have more progression and receive better help and get better faster than they would using normal therapy techniques. The game allows the therapist to have the ability to customize each session by putting in personal movements that they want the patient to try and work towards. Each session is different from the next, depending on the progress that the therapist sees from the patient. Over time, hopefully, the patient will be doing more complex movement based on what the therapist thinks they can accomplish. After each session, the user/patient will see their progress compared to last session, as well as other patients progress to compare.

 

Research:

https://emedicine.medscape.com/article/318436-overview

https://www.youtube.com/watch?v=dSXi4jJCBpg

 

Game Control:

  • A controller could be used to navigate the startup/set up menus. A controller is more reasonable for a doctor to use over stretching themselves every time they want to start up a specific motion.
  • Character model would be chosen from menu with premade area based rhythms to beat. Each rhythm represents a different area of the body with a different affliction ranging from fractures, burns, arthritis, etc.
  • Character model can be edited by selecting the desired area with a hot map in a 3D scene. This includes: Erasable models for amputees. Height, weight, circumference, and other necessary preset inputs.
  • Motion controls dictate input in the sessions. The in session menu options show as a “ring” around the player with different choices present on the ring. The user would need to literally reach in the direction of the option the want to select. Gameplay would detect the player as they keep in rhythm with the beat of game.
  • Player moves to match extremities to icons representing different points in the body to different spaces in front of the Kinect. These icons would fly in a direction across the screen, and the player would match that position with the time of the beat.
  • Beat difficulty is dictated by frequency of appearance and area to be exercised. Slower beats would constitute a slower, probably more difficult series of motions for that patient, while faster ones would come with both time and progress.

Interface/Information:

  • Startup menu contains options for both patient and doctor editing options. This allows for both doctor present and non present sessions.
  • Patient menu would open to options revolving around practicing preset/prescribed sessions, viewing the own personal record, leaving messages for the advising physician, patient portal, and an option to upload their own sound content
  • Doctor/Therapist/Physician menu would include the model editor, a library of various ailments to choose from, a notes station, patient library, patient portal, video log library of sessions for review
  • Session menu: Time, session type (intro, practice, sustained exercise)
  • Playscreen: Player model center, icons appearing flying across screen to align with body parts, musical note particle effects on match, timer (mutable), pace tracking

Game Mechanics:

  • The player strikes poses to hit different beats in the rhythm
  • Changeable workouts that can be changed prior to the session
  • Increasing difficulty as time and ability of player elapses.
  • Editable 3D character model for the player
  • Sound designed to be in tune with stretches and poses
  • On beat posturing
  • Rhythm that signifies when to do different poses and stretches on beat

Sixty seconds of play:

 

The game is initiated by the medical practitioner’s and depending on the different kind of physical therapy required, the patient takes over once the level has been selected by the practitioner. Following such, the patient would be required to strike a variety of poses to match the rhythm. The game would select different postures for the patient to perform to stretch the specific muscles their in physical training for while also forcing patients to perform these different postures to the beat of the rhythm, making their physical therapy appointment more fun, engaging and productive. Points would potentially be awarded to the patient by the end of the level, scoring how accurately each posture was completed.  

Link to similar game:

Guitar Hero style icon matching-  https://www.youtube.com/watch?v=runtc3Da0CE

Stretch therapy session- https://www.youtube.com/watch?v=pIhXMVRriRo

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